Narrative 'Planet of the Apes' game looks like a playable movie

Ausiliatrice Cristiano
Agosto 17, 2017

Andy Serkis' performance capture studio The Imaginarium has announced Planet of the Apes: Last Frontier, a new video game set between the events of Hollywood blockbusters Dawn of the Planet of the Apes and War for the Planet of the Apes.

We have good news for Planet of the Apes fans, as developer Imaginati Studios has announces Planet of the Apes: Last Frontier.

The newly rebooted Planet of the Apes film series has been surprisingly successful, owing to a superlatively high quality that it has maintained even as it has tackled an inherently ridiculous narrative conceit. Players will play through the game seeing the story from both the human and ape sides and it will have multiple endings. There's no opening and closing drawers, no searching through inventories.

Following a visit to the studio, Imaginati's goal for the project is clear - to create a closer intersection between games and films. Those opposing views will supposedly come into play throughout the course of the game as players will be forced to make choices which will inevitably harm one party and help the other. It's a creative risk, but when we talked to everyone on the team, they really believed in it. Built in Unreal, the game's filmic approach - taking camera control away from the player and having director and Quantic Dreams veteran Steve Kniebihly frame every shot - means that processing power can be pushed more heavily into smaller details. "It would have been very easy for us to copy what had gone before". In 2014's Dawn of the Planet of the Apes, Caesar's apes encounter a group of human survivors, eventually leading to conflict between the two.

Actually, making choices is about the only thing you'll have control over during this game.

This summer saw the release of the latest in the epic franchise Planet of the Apes, War of the Planet of the Apes.

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